Paratrooper is a game originally written for the 2002 Allegro Speedhack Competition, during the first competition weekend. In the directory speedhack-2002, paratrooper.zip / paratrooper.tgz contain the original entry as submitted for the competition. This version is not complete, and contains some errors in the bullet targeting code. If you want to play the game, get the latest version: paratrooper-22-06-2002.tar.gz or paratrooper-22-06-2002.zip at the time of this writing. For further details about the game, please refer to the readme.txt file in the archive. Hein Zelle hein@icce.rug.nl http://www.icce.rug.nl/~hein Changes since speedhack 2002 original: 22-06-2005: added some compile fixes so everything should build with recent versions of gcc again. Thanks to Cavin Greer for pointing this out! The game had collected a lot of dust ... 21-05-2002: finished attack waves and some tuning of explosions. Added sound! 11-05-2002: added explosions for some visual feedback when shooting. Sound to follow soon, I promise :-) Made a general system for moving messages, only the 'game over' message uses it for now. Started on the attack wave / level system. Added a fps counter. 13-04-2002: added radar and a health bar. fixed a bug in the chopper targetting code. Choppers are hard to hit still, but that's how it's supposed to be.