All my software projects that have been made available to the public can be found at http://www.icce.rug.nl/~hein/ftp. Unfortunately these files are no longer available through ftp, so please use http instead.
Apart from the AI, version 1.9.4 has a nice graphical interface with animated rendered stones. The game board is now also rendered using Povray, a markable improvement. All convenient options are present for setting up the computer player. You can play with 2 humans (use the computer as a board), against one computer player, or let the computer play against itself. Games can be saved and loaded, and a log is kept of the last played game. Full undo/redo capabilities are available. The computer can now give hints, too.
The prerelease contains only a source archive, you will have to build the program yourself. For unix users with gcc/g++ this is as simple as typing 'make', DOS (DJGPP) and Windows (MSVC) users should take a look at the README file for building instructions. The final 2.0 release will be fully portable and binary versions will be provided. Unix users will want to download the .tar.gz archive, for Windows and DOS users the ZIP archive is probably the most practical.
February 17, 2003: As of now I can finally build windows executables using the mingw crosscompiler. You can download them from the same place as the source archives. There are two zip files: othello.exe.zip contains just the executable, othello-winbin.zip contains everything, including the Allegro library (4.1.9 CVS).
If you try out this othello version, please be so kind to let me know what you think of it, and to tell me of any problems or suggestions you might have so I can improve the game. Contact me by email at email@example.com with any comments. Download Othello 1.9.4 here.
Metronome is a simple command line program, and has options for changing the speed, rythm and emphasis arbitrarily. The sound of the 'beat' can be changed by providing your own wave file with your favourite drum sound (anyone have a good bodhran sample for me?).
Metronome has only been tested for linux, but a binary version for windows is available. Porting to other platforms supported by Allegro is trivial. Download the source archive here, with or without sound samples. Win32 binaries can be found in the metronome-win32-bin.zip archive.
The title basically says it all: it's a 3D version of the all-time favourite game 'paratrooper'. I don't even know where that originated, but I know it from the Commodore 64. This version uses OpenGL to do 3D graphics, so you'll need a platform with OpenGL (windows, linux, unix, mac?) to run it at a decent speed. You'll also need the AllegroGL library. I'll put up binary versions of the game, including a compiled version of AllegroGL, as soon as I can find time. For now, read the installation instructions in readme.txt included in the archive.
The latest version (21-05-2002, third release after speedhack) is now
available: explosions have been added, attack waves are in, and most
importantly: sound effects!.
Dowload it here.
The twist is in the paddle: it moves all around the playfield with the blocks in a circle. Because the paddle is straight it is possible to change the ball's direction in a realistic way. It has several decent levels now, but any additions are very welcome.
Clicks is available as a source archive, and as a windows executable. (will not work for DOS: use the source archive instead)